Team Fees

Team Fee : $850 (Coach/Manager registers team)
Individual Fee : $100 (If you don’t have a team, you can join a Free Agent Team!)

  • Ref Fees
  • League Fees (8 game season + Playoffs)

Team Rosters

Teams must consist of at least five players with a maximum of 10 players.

Teams must start games with a minimum of five players. In the event of an injury, a team with insufficient substitute players may play with four players on the field but no fewer than four.

I.D. Cards

All players and coaches must have an ID Card in order to coach or play indoor soccer. ID Cards are good 365 days from the day of purchase. All ID Cards must have a current photo of the player / coach. Apex can take a photo or you can upload your own while registering your individual accounts.

ID card Fee is $26


Each game played at Apex Sports Center will consist of one referee. Referee fees are included with registration.


Flag U7 (5-6) – Coach QB – Pee wee size football

Flag U9 (7-8) – Kid QB – Pee wee size football

Flag U11 (9-10) – Kid QB – Junior size football

Middle School (11-14) – Kid QB – Junior size football

Formation of Teams

Teams can be formed by keeping your outdoor team together; splitting your outdoor team into two or more indoor teams or forming a team from individuals.

Individuals can join a team by joining one of the “free agent” teams listed on the registration page.


Any player, coach or spectator may be ejected from the building if the Facility Manager or referee feels that they are being disruptive.


Any player receiving a red card will not be allowed to play in any game for the remainder of the day/night the card is received. Management will then decide full suspension depending on the red card infraction.

Games that are called prior to the end of that game due to unruly coaches, players, and/or, fans/spectators will automatically go down as a forfeit to the team that is causing the cancellation.

League Standings and Playoffs

There will be a four team playoff at the end of each season.  The format of the playoff will be a 1 vs 4, 2 vs 3, and a championship game played immediately after the second semi final game.  The seeding will be determined by the following parameters:

  1. Record (Win = 2 points, Tie = 1 point, Loss = 0 points)

**In the event we have the same record the following tie breakers will go into effect**

  1. Head to head match up
  2. Point differential (points scored) between common opponents (28 points max for margin of victory will be counted)
  3. Point differential (points allowed) between common opponents

Playoffs are voluntary if you cannot participate then I will take the next team in the standings and adjust the seeding.  Playoff times are subject to change, please refer to the schedule for the latest updates.

Practice Time

When available, the indoor field may be rented for $75 for 1 hour practice session for teams registered with APEX, $80 for non-registered teams.

The fee is payable before the team enters the field.

Player & Coach Conduct

No spitting is allowed. Spitting is a foul – opposing team will be awarded possession of the ball. First offense is a warning, second offense is a yellow card, and the third offense is suspension for the rest of the season.

ANY OFFENSE IS A MINIMUM SUSPENSION OF TWO LEAGUES AT ASC. ASC management/disciplinary committee have final say on all fines and suspensions. No refund of any kind will be given. Management will determine if player ejected will need to leave the facility.

A penalty will be accessed for the first two offenses (per player); a third offense will result in a blue card. Excessive offenses will result in a red card.

Any player receiving two 2-minute penalties in the same game receives an automatic Yellow Card. No player is allowed to leave the penalty box until their penalty time has elapsed. Any player leaving the penalty box will be ejected. After any player ejection for any reason, the referee will turn in ID card and fill out a misconduct report at the front desk at the end of his/her games. The ejected player must call ASC to find out his/her suspension and/or fine. When player satisfies the penalty given, then he/she can continue playing.


  1. Team Shirt/Jersey. The coach will be responsible for coordinating this.  The shirt/jersey should have the same color/pattern and have a number somewhere on the shirt.  The shirt/jersey will need to be tucked in at all times.
  2. Shoes: rubber molded cleats (football/baseball/soccer) are allowed.  NO METAL CLEATS or SCREW IN CLEATS.  Regular shoes are also allowed, but cleats are recommended.
  3. Flag Belts:They can be purchased at the facility from the front desk.
  4. Footballs: Small Fry and Bantam will play with a Pee Wee size ball.  Junior and Senior leagues will play with a junior sized ball.  Super Senior League will play with a youth sized ball.  There are no exceptions to the rule.  APEX does not provide footballs for individual teams.  You are allowed to play with your own ball.

Player Eligibility

All players’ legal guardians must agree to the online waiver presented when creating a player profile.


Youth divisions will receive awards for 1st place.

Playing Rules

Please refer to the following sections in the “NFL Flag” Rule Book —>

II. Terminology ………………………………………………………………………………….4

X. Live Ball/Dead Ball…………………………………………………………………………9

XI. Running ……………………………………………………………………………………..10

XII. Passing……………………………………………………………………………………….11

XIII. Receiving…………………………………………………………………………………..11

XIV. Rushing the Passer……………………………………………………………………..12

XV. Flag Pulling ………………………………………………………………………………..13

XVI. Formations…………………………………………………………………………………14


Touchdown: 6 points, hips of the ball carrier must cross the opponents goal line.

Extra Point: 1 point from the 5 yard line. 2 points from the 10 yard line. The defense can return an INT for a score and it will count as 2 points on the extra point conversion regardless if the offense chose to go for 1 or 2 points.  In both cases the hips of the ball carrier must cross the opponents goal line.

Safety: 2 points awarded to the defensive team, offensive player (meaning a WR or RB) fumbles or has a flag pulled in their own end zone.  A muffed snap does not count as a fumble because a muffed snap is spotted at the original line of scrimmage.  However if the QB does receive the snap cleanly and then fumbles the ball in the end zone then the play will be ruled a safety.

Game Play & Length

  1. Possession at the start of the game will be determined by a coin toss.
  2. Games will be two 20 minute halves with a 2 minute halftime.  It is a running clock so make sure you are back in time because the clock will start whether your team is on the field or not.
  3. 25 second play clock will begin when the official places the ball down.  The scorekeeper will track the 25 second play clock and raise their hand at the 15 second mark indicating for the official to begin their 10 second run off before the play clock expires.
  4. Each team will have 2 timeouts per half.
  5. Each team will have 5 players on the field.  The only exception is in the Bantam League if you have a kid QB on the field in addition to your five players.
  6. Regular season games can end in a tie, but championship/playoff games will be decided by overtime.


If the game ends in a tie the official will flip a coin to determine who will get the ball first or play defense first. Offense will line up at mid field and have four plays to score. The other team will also get the chance to play offense as well. If after the first overtime the score is still tied each team after they score will be required to go for two points.


Substitutions may be made on any dead ball.

Penalties & Fouls

  1. Flag Guarding: 5 yard penalty from the spot of the foul, loss of down – Flag guarding whether by accident or on purpose is a judgement call by the official and is when any part of the arm is used to shield or deflect the defensive players ability to reach for the flag.  Teach your offensive players to raise their arms up when a defensive player is approaching the ball carrier to make the pull.  The penalty will be assessed at the spot of the foul and will be a loss of down for the offensive team. If the foul occurs on 4th down then the defensive team will gain possession at the spot of the foul. If it’s 4th down and the offensive team crosses mid field and then the penalty is called, the offensive team will gain the first down but will be assessed the penalty from the spot of the foul. If the penalty yardage takes the offensive team back across mid field the offensive team will have four plays to score a TD. They will NOT have an opportunity to gain another first down by crossing mid field again.
  2. Off side’s: 5 yard, replay the down
  3. Pass Interference: 5 yards (small fry/bantam field) from the line of scrimmage, replay the down, 10 yard penalty from the line of scrimmage (Junior/Senior field), replay the down.  If pass interference occurs and the offensive player catches the ball, the coach will have the choice to accept the penalty from the line of scrimmage and replay the down or accept the catch and no further penalty yardage will be assessed.  If the penalty occurs within 15 yards of the goal line (Junior/Senior League) the penalty will be assessed as half the distance to the goal.  If the penalty occurs in the Small Fry/Bantam League within 5 yards of the goal line then the penalty will be assessed half the distance to the goal line.
  4. Illegal Contact/Blocking Past the line of Scrimmage: 5 yard penalty from the spot of the foul and loss of down. The player or players cannot screen, shield, wall or pick players as they are running routes or attempt to block defensive players beyond the line of scrimmage.  If the foul occurs on 4th down then the defensive team takes possession of the ball at the spot of the foul. Tell your offensive players to stop where they are once the ball has been thrown or handed off.  Players trying to trail the offensive player or run beside him may be considered impeding the defensive player from pulling the flag and the play could be called for the penalty.
  5. Illegal Defensive Contact: 5 yards (small fry/bantam field) from the line of scrimmage, replay the down. 10 yards (junior/senior field) from the line of scrimmage, replay the down. Defensive players playing man to man defense cannot push, pull, jam or grab the offensive player while they are attempting to run their route. The official will assess the penalty at the spot of the foul or at the end of the run and replay the down. Pushing an offensive player out of bounds is a safety issue due to the limited space at APEX’s sidelines.
  6. Tackling: Which could include but not limited to, pushing a player out of bounds or to the ground, pulling a player to the ground, or running over a player (accidental or on purpose). 5 yard penalty (small fry/bantam field) from the spot of the foul, replay the down. 10 yard penalty (junior/senior field) from the spot of the foul, replay the down.  If a tackle occurs on a fourth down the offense will receive an automatic first down. If the foul occurs on fourth down before the first down marker the ball will be placed at the midfield point and the offense given a first down. If the foul occurs on fourth down past the midfield first down marker then the offense will be given a first down at the spot of the foul. If the foul is not on fourth down the official will assess a five yard or ten yard penalty from the spot of the foul and replay the down. First offense the player will be pulled by the coach and given a warning for tackling by the official.  The players number and name will be recorded by the score keeper. Second offense the player will have to sit out the rest of the game. If there are multiple instances of tackling the official will warn the entire team and the next infraction will result in the player or players having to sit the rest of the game.
  7. Diving: 5 yard penalty from the spot of the foul and replay the down if the penalty is on the defense. 5 yard penalty from the spot of the foul and loss of down if the penalty is on the offense. Players are not permitted to leave their feet and go horizontal in an attempt to pull a flag. This is a safety issue and can result in the injury of both the defensive player and the offensive player. If the play results in a knockdown or tackle then the Official shall refer to the Illegal Defensive contact rule or Tackle rule. First offense the player is pulled by the coach and instructed on how to pull the flag without diving. Second offense the player has to sit for the game. Lunging for a player is not considered diving because the player still has their feet on the ground.  Offensive players are allowed to dive for a catch, offensive players are not allowed to dive for the first down or touchdown.
  8. Illegal Rushing: 5 yards, loss of down. (QB rushing the ball) if your running back receives the snap and then hands the ball to the QB then they will be allowed to either run or pass the ball.  This rule also applies to the QB crossing the line of scrimmage before throwing or handing the ball off if they are passing the ball (the one exception is if the QB (the person that receives the snap) hands the ball off to another player, that player is allowed to cross the line of scrimmage as a runner. This rule only applies to the Junior and Senior Divisions.
  9. Illegal Pass Rush: 5 yards and replay the down. If the person receiving the snap hands the ball off or throws a pass behind the line of scrimmage the defensive player is allowed to cross the line of scrimmage and make a play.
  10. Illegal Coach Assist or interference: 5 yards (small fry/bantam field) from the spot of the foul, and replay the down. 10 yard penalty (junior/senior field) and replay the down.  Defensive coaches will need to be off the field by the time the ball is snapped for all divisions. Offensive coaches in the Junior/Senior Divisions will also need to be out of the play too.
  11. Illegal Flag Pull: 5 yards from the spot of the foul, and replay the down, pulling the flag prior to the offensive player receiving the ball, or pulling on the shirt or shorts of the other player in an attempt to pull the flag.
  12. Delay of Game: 5 yards, replay the down – after the first delay of game penalty the official will ask the time keeper to stop the clock until the offense snaps the ball. The offense will not be allowed to waste the clock on delay of game penalties.
  13. Unsportsmanlike Conduct: 10 yards and loss of down and possible ejection from the game. This rule applies to players, coaches, and parents.
  14. Illegal Pitches/Tosses: Players are not allowed to pitch, or lateral the ball once they pass beyond the line of scrimmage.  You can pitch or toss the ball when behind the line of scrimmage.  Play will result in a 5 yard penalty from the spot of the foul and loss of down.
  15. Flags: All flags must be in place and seated properly in the belt before the start of the play.  If a flag is not properly seated in the belt then that offensive player will be ineligible to receive a pass or hand off from the QB.  If that player does receive the ball the play will be blown dead and the ball will be spotted at the original line of scrimmage and it will be a loss of down.  If the foul occurs on fourth down the play will result in a turnover to the other team and the ball spotted at the original line of scrimmage.  If a defenders flags are not properly seated in the belt before the start of the play and that defensive player intercepts the ball the play will be blown dead at the point of interception and the ball turned over to the defense.  Defenders can still play without the flags but will be unable to advance and INT if they are involved in one.  If a flag falls out after the start of the play for an offensive player then the defenders will only need to touch the offensive player to consider him down.  This rule applies to the defense as well.  **It is the coaches/players responsibility to ensure their flags are properly seated in the belt before the start of the play. **


Bleeding is treated as an injury. Referee must stop game and the player must leave the field until the wound is covered and the bloody clothing removed.


Scheduling is set through a computer program. Scheduling considerations are considered but not promised. Scheduling requests are most likely to be met to teams that register a few days or a week before the registration deadline.

FORFEITS will be assessed $12 for youth teams and $16 for adult teams (referee fee’s) to the team that forfeits without a 24 hour notice prior to game time. The assessed fee will be added on to your team fees and payable at the next game prior to play.